Software Team Lead – Lux (Surfacing, Lighting and Rendering)

Production Technology, Software Product Development Mumbai, India Chennai, India Bengaluru, Karnataka


Description

Poste chez DNEG

Software Team Lead – Lux (Surfacing, Lighting and Rendering)
Brahma AI’s Surfacing and Lighting artist teams transform raw 3D assets into high-quality photorealistic and stylised imagery. Surfacing artists create textures and materials (via tools like Mari and Substance), while lighting artists assemble scenes and refine lighting, materials, and volumetrics using Katana and/or Solaris.

 

As part of the Lux team, you’ll develop tools across these workflows, covering material libraries, texture optimisation, smart materials, scene assembly, render setup, automation, multi-shot workflows, farm management, and creative lighting tools.

 

This role combines hands-on development with team leadership. You’ll contribute directly to development, act as Product Owner for some tools, and support others with technical guidance. Working with stakeholders, you’ll define requirements, shape roadmaps, and guide delivery across Animation, VFX and IXP (Interactive Experience) projects.

 

You’ll lead your team in translating requirements into clear user stories, maintain delivery momentum, and collaborate with managers, project teams, and trainers to promote adoption. You’ll also mentor developers, review designs and code, and uphold high engineering standards through best practices.
Must have: 
  • Degree in Computer Science, Engineering, or relevant professional experience 
  • Programming experience in C++ and/or Python
  • Strong knowledge of DCCs for CG production (Katana, Houdini, Mari, etc.)
  • Previous team leadership experience
  • Experience of software development in a Linux environment
  • Experience with source control systems and developing collaboratively as part of a team 
Nice to have: 
  • Experience developing machine learning models
  • Experience developing AI-based solutions
  • Experience with unit/integration testing
  • Experience in Qt, Boost, 
  • Knowledge of the core principles of Surfacing, Lighting and Rendering
  • Experience in OpenGL, OpenColorIO, OSL, MaterialX, USD
  • Experience with Katana C++ SDK and the Houdini C++ HDK
  • Experience with Houdini development using HOM and HDA
  • Experience with Houdini development creating interactive viewer tools.
DNEG Dedicated Unit (DDU)

 

The DDU operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production.

 

The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG’s global studios.

 

Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.

 


À propos de nous
Nous sommes DNEG, l'un des principaux studios d'effets visuels et d'animation au monde pour la création de longs métrages primés, de contenu télévisuel et multiplateforme. Nous employons plus de 9000 personnes avec des bureaux et des studios dans le monde entier: en Amérique du Nord (Los Angeles, Montréal, Toronto, Vancouver), en Europe (Londres), en Asie (Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).

Chez DNEG, nous croyons fondamentalement que l'acceptation de nos différences est un élément essentiel de notre réussite collective. Nous nous engageons à créer un environnement de travail équitable, diversifié et inclusif pour nos équipes mondiales, où chacun se sent important et à sa place. Nous accueillons et encourageons les candidatures de tous, quels que soient le parcours, l'expérience ou le handicap. N'hésitez pas à nous faire savoir si vous avez besoin d'ajustements ou de soutien au cours de la procédure de candidature. Nous avons hâte de vous rencontrer!